Introduction - A battle begins...
SSI's AD&D "Gold Box" games were released in 1988-1992 and set in the fantasy worlds of Forgotten Realms and Dragonlance. They were among the best of turn-based CRPGs and are still being played today.
Gold Box Companion is a tool for all the Gold Box games plus Unlimited Adventures and the two SSI's Buck Rogers games. It offers automapping, easy-to-use journal entries and helps with some of the interface issues to make playing a little less tedious.
What's new (17-August-2020)Released an early version of a FRUA Module Manager which downloads the module list from UA File Archive and lets you download and install modules with a single click and apply the hacks with another click. I'm not yet 100% sure that the hacks are done exactly like UAShell does them. Download fruamm.zip. See here for more info.
What's new in v2.60 (06-August-2020)
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Gold Box Companion
These are complete lists of monsters and their stats in the games, created programmatically from the data files of the games. Some monsters are listed several times because they are different monster records in the data files. There are still unknown flag and effect values. Death Knights of Krynn monsters do not have theirs spells yet listed. These lists are included in the GBC package. Also shows in what area a monster can be encountered in.
GBC starts with a wizard to search for game/character data in the memory. You select a game, set the game folder, select the save slot then search. Saved games are listed chronologically and the map name is also shown.
HUD with combat icons and effects displayed. The bars are for Hit Points and XP. Map with autoexplore.
World map view in Pool of Radiance.
World map view in Dark Queen of Krynn.
Combat view. Stats and effects can be viewed by targeting a monster with the mouse.
A menu opens by moving the mouse over the HUD.
Level up dialog. Usable anywhere so you don't have to visit training halls. Ignores demihuman/game level limits.
Journal entries can be viewed through the menu.
A quick menu can be opened by pressing Control + the section-key. The key combination can be configured.
Character editor. When in combat, monsters can also be edited.
Save game editor. You can backup saves, replace/add characters and edit inventory/effects. You can even add monsters to your party.
ECL Tool. Browse and edit the bytecode scripts of the games. Here's the famous encounter from Pool of Radiance's slums district.
With the Monster Modder you can browse and edit monsters.
GBC supports Buck Rogers: Countdown to Doomsday and Matrix Cubed.
Forgotten Realms Unlimited Adventures (and UAShell) is also supported.
Pool of Radiance modded with the font from Pools of Darkness. Paladins, rangers and monks can be played as hacked classes. In the character editor, level 1 fighters can be converted to paladins or rangers and level 1 thieves to monks. GBC needs to be used for level ups. Imported paladins and rangers can be trained in training halls in Curse but monks always have to use GBC to level up and can not be further exported to Secret.
LinksBuy the games