| ARDERIEL |
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| | ABILITY SCORES |
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| Strength | 17 | | Intelligence | 18 | | Wisdom | 18 | | Dexterity | 15 | | Constitution | 16 | | Charisma | 14 |
| COMBAT STATISTICS |
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| Base Armor Class | 10 | | Hit Points | 39 | | Base THAC0 | 14 | | Attacks / round #1 | 1 | | Damage #1 | 1d2 | | Attacks / round #2 | - | | Damage #2 | - | | Base Movement | 12 | | Magic Resistance | 0 | | XP Award | 1400 |
| | SAVING THROWS |
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| Paralysis / Poison / Death | 9 | | Petrification / Polymorph | 11 | | Rod / Staff / Wand | 9 | | Breath Weapon | 12 | | Spell | 10 |
| CLASS LEVELS |
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| Cleric 5, Fighter 7, Mage 7 |
| ITEMS |
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12 x Arrow +2 Cloak of Prot +2 Composite Long Bow +2 Elfin Chain +2 Helm +2 Long Sword +2
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| | FLAGS |
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Mammal May be held or charmed
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| EFFECTS |
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30% sleep/charm resist.
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| SPELLS |
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c1: Bless c1: Cure light wounds c1: Detect magic c1: Protection from evil c1: Resist cold c2: Find traps c2: Hold person c2: Resist fire c2: Silence, 15' radius c2: Spiritual hammer c3: Dispel magic c3: Prayer m1: Enlarge m1: Magic missile (2) m1: Shield m2: Knock m2: Mirror image m2: Stinking cloud m3: Fireball m3: Lightning bolt m4: Ice storm
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