ARDERIEL |
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| ABILITY SCORES |
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Strength | 17 | Intelligence | 18 | Wisdom | 18 | Dexterity | 15 | Constitution | 16 | Charisma | 14 |
COMBAT STATISTICS |
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Base Armor Class | 10 | Hit Points | 39 | Base THAC0 | 14 | Attacks / round #1 | 1 | Damage #1 | 1d2 | Attacks / round #2 | - | Damage #2 | - | Base Movement | 12 | Magic Resistance | 0 | XP Award | 1400 |
| SAVING THROWS |
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Paralysis / Poison / Death | 9 | Petrification / Polymorph | 11 | Rod / Staff / Wand | 9 | Breath Weapon | 12 | Spell | 10 |
CLASS LEVELS |
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Cleric 5, Fighter 7, Mage 7 |
ITEMS |
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12 x Arrow +2 Cloak of Prot +2 Composite Long Bow +2 Elfin Chain +2 Helm +2 Long Sword +2
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| FLAGS |
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Mammal May be held or charmed
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EFFECTS |
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30% sleep/charm resist.
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SPELLS |
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c1: Bless c1: Cure light wounds c1: Detect magic c1: Protection from evil c1: Resist cold c2: Find traps c2: Hold person c2: Resist fire c2: Silence, 15' radius c2: Spiritual hammer c3: Dispel magic c3: Prayer m1: Enlarge m1: Magic missile (2) m1: Shield m2: Knock m2: Mirror image m2: Stinking cloud m3: Fireball m3: Lightning bolt m4: Ice storm
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